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Hurricane Isabel hits PostNuke.
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electrical company because trees had to be cleared first, but by 12:15 EDT they had begun work. Service was restored at 15:40 EDT.
I would like to take this opportunity to express our deepest sympathy at the 17 deaths caused so far by this Hurricane in the USA and to thank the emergency services for their tireless work for the benefit of others.
CNN News Link
Generated on September 20, 2003.
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Remembering Greg Allan aka adam_baum: PostNuke Co-Founder and Core Developer. One year Later...
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For me, a simple user of PostNuke software, the day of his funeral changed my life.
Greg's death also changed the lives of his many -- both online and offline -- best friends; the lives of his family; as well as the entire PostNuke Development team and ultimately the direction of the PostNuke Content Management System as we know it today . . .
All Official PostNuke development stopped for one week. While the world was following the world cup of soccer being played in Japan and Korea, PostNukers the world over felt as if we had just lost a good friend . . .
We all grieved in our own way.
Vanessa, PostNuke's current Project Manager, created a theme to remember her friend Greg. Quite appropriately, she named it Memories.
30,000 new users have registered and joined postnuke.com since Greg died and you may be one of them....
Many of you never knew the name adam_baum until now. Perhaps you take PostNuke for granted. For you, the following weblinks may bring pause and reflection:
Greg's Homepage
http://www.nDezign.com
PostNuke Mourns Loss of Lead Developer
http://news.postnuke.com/modules.php?op=modload&name=News&file=article&sid=1990 (The Official PostNuke Statement about Greg's passing).
Candelight memorial for adam_baum aka Greg Allan
http://www.go4scripts.com/memorials/gregallan
Funeral for Greg Allan aka Adam_Baum
Funeral for Greg Allan aka Adam_Baum (News Article by Florinel).
Photos by Florinel, Taken on the day of Greg's Funeral
http://kitcheneryouth.com/index.php?module=My_eGallery&do=showgall&gid=129&offset=0&orderby=dateD
Greg Allan : March 6, 1973 - June 16, 2002 | Adam_Baum : PostNuke .50 - .714
http://www.GregAllan.TYO!ca
PostGreg
http://www.PostGreg.TYO!ca
Greg's Gallery
http://www.GregsGallery.TYO!ca
Lives Lived - Gregory Robert Wayne Allan
http://GregsGallery.TYO.ca/newmemories/liveslived2?full=1
I spent this past day trying to keep busy, not quite knowing how best to remember Greg nor what to say to his family on this, the first anniversary of his death.
If anyone has memories of adam_baum aka Greg Allan that they just never got around to sharing with their fellow PostNukers... why not post a comment here?
I know his family still visits PostNuke.com periodically and perhaps your words may give them further insight into a part of The Online Greg they hardly knew.
The Greg Allan we all knew as adam_baum.
~ HiMY! ~
Toronto, Ontario.
Footnote:
In memory of the late Greg Allan a.ka. Adam_Baum PostNuke Sweden closed down yesterday, and will be closed with only a honory page showing untill the 20th
I hope you will take a minute, and read the original statement from last year and also read the reflections HïMY wrote during these tragic days
----===~~oOo~~===----//
Bjarne Varoytrand aka Black Skorpio Do to others what you want them to do to you
Generated on June 18, 2003.
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Error messages, Douglas Adams and Marvin the paranoid android.
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Well, if not many have, then at least the original deviser of the error message is aware of this along with others at PostNuke.
Douglas Adams was the author of the Hitchhikers Guide to the galaxy and many other things as well. He was a true modern rennaisance man with interests in Science, the natural world, art, leterature etc.
Douglas also had a profound theoretical and practical understanding of the potential of the Internet. I remember his excellent series of talks on BBC Radio 4 about the history, meaning and potential of the Internet. He would, I'm certain, have appreciated the PostNuke project.
Have a look at
http://www.h2g2.com
and
http://www.bbc.co.uk/dna/hub/
for a couple of interesting examples
Douglas Adams' early death in May 2001 was a true loss to humanity.
Douglas Adams should be acknowledged as the inspiration behind the "depressed server" (though I have to admit it is not as well written as Douglas's original). There is such a thing as intellectual copyright.
Considering the tradition in the Open Software movement of acknowledging people for their original work and considering who Douglas
Generated on April 10, 2003.
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How to Report Bugs Effectively
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maintain free software, when I'm not earning my living, and sometimes I receive wonderfully clear, helpful, informative bug reports.
In this essay I'll try to state clearly what makes a good bug report. Ideally I would like everybody in the world to read this essay before reporting any bugs to anybody. Certainly I would like everybody who reports bugs to me to have read it.
In a nutshell, the aim of a bug report is to enable the programmer to see the program failing in front of them. You can either show them in person, or give them careful and detailed instructions on how to make it fail. If they can make it fail, they will try to gather extra information until they know the cause. If they can't make it fail, they will have to ask you to gather that information for them.
In bug reports, try to make very clear what are actual facts ("I was at the computer and this happened") and what are speculations ("I think the problem might be this"). Leave out speculations if you want to, but don't leave out facts.
When you report a bug, you are doing so because you want the bug fixed. There is no point in swearing at the programmer or being deliberately unhelpful: it may be their fault and your problem, and you might be right to be angry with them, but the bug will get fixed faster if you help them by supplying all the information they need. Remember also that if the program is free, then the author is providing it out of kindness, so if too many people are rude to them then they may stop feeling kind.
"It doesn't work."
Give the programmer some credit for basic intelligence: if the program really didn't work at all, they would probably have noticed. Since they haven't noticed, it must be working for them. Therefore, either you are doing something differently from them, or your environment is different from theirs. They need information; providing this information is the purpose of a bug report. More information is almost always better than less.
Many programs, particularly free ones, publish their list of known bugs. If you can find a list of known bugs, it's worth reading it to see if the bug you've just found is already known or not. If it's already known, it probably isn't worth reporting again, but if you think you have more information than the report in the bug list, you might want to contact the programmer anyway. They might be able to fix the bug more easily if you can give them information they didn't already have.
This essay is full of guidelines. None of them is an absolute rule. Particular programmers have particular ways they like bugs to be reported. If the program comes with its own set of bug-reporting guidelines, read them. If the guidelines that come with the program contradict the guidelines in this essay, follow the ones that come with the program!
If you are not reporting a bug but just asking for help using the program, you should state where you have already looked for the answer to your question. ("I looked in chapter 4 and section 5.2 but couldn't find anything that told me if this is possible.") This will let the programmer know where people will expect to find the answer, so they can make the documentation easier to use.
"Show me."
One of the very best ways you can report a bug is by showing it to the programmer. Stand them in front of your computer, fire up their software, and demonstrate the thing that goes wrong. Let them watch you start the machine, watch you run the software, watch how you interact with the software, and watch what the software does in response to your inputs.
They know that software like the back of their hand. They know which parts they trust, and they know which parts are likely to have faults. They know intuitively what to watch for. By the time the software does something obviously wrong, they may well have already noticed something subtly wrong earlier which might give them a clue. They can observe everything the computer does during the test run, and they can pick out the important bits for themselves.
This may not be enough. They may decide they need more information, and ask you to show them the same thing again. They may ask you to talk them through the procedure, so that they can reproduce the bug for themselves as many times as they want. They might try varying the procedure a few times, to see whether the problem occurs in only one case or in a family of related cases. If you're unlucky, they may need to sit down for a couple of hours with a set of development tools and really start investigating. But the most important thing is to have the programmer looking at the computer when it goes wrong. Once they can see the problem happening, they can usually take it from there and start trying to fix it.
"Show me how to show myself."
This is the era of the Internet. This is the era of worldwide communication. This is the era in which I can send my software to somebody in Russia at the touch of a button, and he can send me comments about it just as easily. But if he has a problem with my program, he can't have me standing in front of it while it fails. "Show me" is good when you can, but often you can't.
If you have to report a bug to a programmer who can't be present in person, the aim of the exercise is to enable them to reproduce the problem. You want the programmer to run their own copy of the program, do the same things to it, and make it fail in the same way. When they can see the problem happening in front of their eyes, then they can deal with it.
So tell them exactly what you did. If it's a graphical program, tell them which buttons you pressed and what order you pressed them in. If it's a program you run by typing a command, show them precisely what command you typed. Wherever possible, you should provide a verbatim transcript of the session, showing what commands you typed and what the computer output in response.
Give the programmer all the input you can think of. If the program reads from a file, you will probably need to send a copy of the file. If the program talks to another computer over a network, you probably can't send a copy of that computer, but you can at least say what kind of computer it is, and (if you can) what software is running on it.
"Works for me. So what goes wrong?"
If you give the programmer a long list of inputs and actions, and they fire up their own copy of the program and nothing goes wrong, then you haven't given them enough information. Possibly the fault doesn't show up on every computer; your system and theirs may differ in some way. Possibly you have misunderstood what the program is supposed to do, and you are both looking at exactly the same display but you think it's wrong and they know it's right.
So also describe what happened. Tell them exactly what you saw. Tell them why you think what you saw is wrong; better still, tell them exactly what you expected to see. If you say "and then it went wrong", you have left out some very important information.
If you saw error messages then tell the programmer, carefully and precisely, what they were. They are important! At this stage, the programmer is not trying to fix the problem: they're just trying to find it. They need to know what has gone wrong, and those error messages are the computer's best effort to tell you that. Write the errors down if you have no other easy way to remember them, but it's not worth reporting that the program generated an error unless you can also report what the error message was.
In particular, if the error message has numbers in it, do let the programmer have those numbers. Just because you can't see any meaning in them doesn't mean there isn't any. Numbers contain all kinds of information that can be read by programmers, and they are likely to contain vital clues. Numbers in error messages are there because the computer is too confused to report the error in words, but is doing the best it can to get the important information to you somehow.
At this stage, the programmer is effectively doing detective work. They don't know what's happened, and they can't get close enough to watch it happening for themselves, so they are searching for clues that might give it away. Error messages, incomprehensible strings of numbers, and even unexplained delays are all just as important as fingerprints at the scene of a crime. Keep them!
If you are using Unix, the program may have produced a core dump. Core dumps are a particularly good source of clues, so don't throw them away. On the other hand, most programmers don't like to receive huge core files by e-mail without warning, so ask before mailing one to anybody. Also, be aware that the core file contains a record of the complete state of the program: any "secrets" involved (maybe the program was handling a personal message, or dealing with confidential data) may be contained in the core file.
"So then I tried . . ."
There are a lot of things you might do when an error or bug comes up. Many of them make the problem worse. A friend of mine at school deleted all her Word documents by mistake, and before calling in any expert help, she tried reinstalling Word, and then she tried running Defrag. Neither of these helped recover her files, and between them they scrambled her disk to the extent that no Undelete program in the world would have been able to recover anything. If she'd only left it alone, she might have had a chance.
Users like this are like a mongoose backed into a corner: with its back to the wall and seeing certain death staring it in the face, it attacks frantically, because doing something has to be better than doing nothing. This is not well adapted to the type of problems computers produce.
Instead of being a mongoose, be an antelope. When an antelope is confronted with something unexpected or frightening, it freezes. It stays absolutely still and tries not to attract any attention, while it stops and thinks and works out the best thing to do. (If antelopes had a technical support line, it would be telephoning it at this point.) Then, once it has decided what the safest thing to do is, it does it.
When something goes wrong, immediately stop doing anything. Don't touch any buttons at all. Look at the screen and noticeeverything out of the ordinary, and remember it or write it down. Then perhaps start cautiously pressing "OK" or "Cancel", whichever seems safest. Try to develop a reflex reaction - if a computer does anything unexpected, freeze.
If you manage to get out of the problem, whether by closing down the affected program or by rebooting the computer, a good thing to do is to try to make it happen again. Programmers like problems that they can reproduce more than once. Happy programmers fix bugs faster and more efficiently.
"I think the tachyon modulation must be wrongly polarised."
It isn't only non-programmers who produce bad bug reports. Some of the worst bug reports I've ever seen come from programmers, and even from good programmers.
I worked with another programmer once, who kept finding bugs in his own code and trying to fix them. Every so often he'd hit a bug he couldn't solve, and he'd call me over to help. "What's gone wrong?" I'd ask. He would reply by telling me his current opinion of what needed to be fixed.
This worked fine when his current opinion was right. It meant he'd already done half the work and we were able to finish the job together. It was efficient and useful.
But quite often he was wrong. We would work for some time trying to figure out why some particular part of the program was producing incorrect data, and eventually we would discover that it wasn't, that we'd been investigating a perfectly good piece of code for half an hour, and that the actual problem was somewhere else.
I'm sure he wouldn't do that to a doctor. "Doctor, I need a prescription for Hydroyoyodyne." People know not to say that to a doctor: you describe the symptoms, the actual discomforts and aches and pains and rashes and fevers, and you let the doctor do the diagnosis of what the problem is and what to do about it. Otherwise the doctor dismisses you as a hypochondriac or crackpot, and quite rightly so.
It's the same with programmers. Providing your own diagnosis might be helpful sometimes, but always state the symptoms. The diagnosis is an optional extra, and not an alternative to giving the symptoms. Equally, sending a modification to the code to fix the problem is a useful addition to a bug report but not an adequate substitute for one.
If a programmer asks you for extra information, don't make it up! Somebody reported a bug to me once, and I asked him to try a command that I knew wouldn't work. The reason I asked him to try it was that I wanted to know which of two different error messages it would give. Knowing which error message came back would give a vital clue. But he didn't actually try it - he just mailed me back and said "No, that won't work". It took me some time to persuade him to try it for real.
Using your intelligence to help the programmer is fine. Even if your deductions are wrong, the programmer should be grateful that you at least tried to make their life easier. But report the symptoms as well, or you may well make their life much more difficult instead.
"That's funny, it did it a moment ago."
Say "intermittent fault" to any programmer and watch their face fall. The easy problems are the ones where performing a simple sequence of actions will cause the failure to occur. The programmer can then repeat those actions under closely observed test conditions and watch what happens in great detail. Too many problems simply don't work that way: there will be programs that fail once a week, or fail once in a blue moon, or never fail when you try them in front of the programmer but always fail when you have a deadline coming up.
Most intermittent faults are not truly intermittent. Most of them have some logic somewhere. Some might occur when the machine is running out of memory, some might occur when another program tries to modify a critical file at the wrong moment, and some might occur only in the first half of every hour! (I've actually seen one of these.)
Also, if you can reproduce the bug but the programmer can't, it could very well be that their computer and your computer aredifferent in some way and this difference is causing the problem. I had a program once whose window curled up into a little ball in the top left corner of the screen, and sat there and sulked. But it only did it on 800x600 screens; it was fine on my 1024x768 monitor.
The programmer will want to know anything you can find out about the problem. Try it on another machine, perhaps. Try it twice or three times and see how often it fails. If it goes wrong when you're doing serious work but not when you're trying to demonstrate it, it might be long running times or large files that make it fall over. Try to remember as much detail as you can about what you were doing to it when it did fall over, and if you see any patterns, mention them. Anything you can provide has to be some help. Even if it's only probabilistic (such as "it tends to crash more often when Emacs is running"), it might not provide direct clues to the cause of the problem, but it might help the programmer reproduce it.
Most importantly, the programmer will want to be sure of whether they're dealing with a true intermittent fault or a machine-specific fault. They will want to know lots of details about your computer, so they can work out how it differs from theirs. A lot of these details will depend on the particular program, but one thing you should definitely be ready to provide is version numbers. The version number of the program itself, and the version number of the operating system, and probably the version numbers of any other programs that are involved in the problem.
"So I loaded the disk on to my Windows . . ."
Writing clearly is essential in a bug report. If the programmer can't tell what you meant, you might as well not have said anything.
I get bug reports from all around the world. Many of them are from non-native English speakers, and a lot of those apologise for their poor English. In general, the bug reports with apologies for their poor English are actually very clear and useful. All the most unclear reports come from native English speakers who assume that I will understand them even if they don't make any effort to be clear or precise.
Be specific. If you can do the same thing two different ways, state which one you used. "I selected Load" might mean "I clicked on Load" or "I pressed Alt-L". Say which you did. Sometimes it matters.
Be verbose. Give more information rather than less. If you say too much, the programmer can ignore some of it. If you say too little, they have to come back and ask more questions. One bug report I received was a single sentence; every time I asked for more information, the reporter would reply with another single sentence. It took me several weeks to get a useful amount of information, because it turned up one short sentence at a time.
Be careful of pronouns. Don't use words like "it", or references like "the window", when it's unclear what they mean. Consider this: "I started FooApp. It put up a warning window. I tried to close it and it crashed." It isn't clear what the user tried to close. Did they try to close the warning window, or the whole of FooApp? It makes a difference. Instead, you could say "I started FooApp, which put up a warning window. I tried to close the warning window, and FooApp crashed." This is longer and more repetitive, but also clearer and less easy to misunderstand.
Read what you wrote. Read the report back to yourself, and see if you think it's clear. If you have listed a sequence of actions which should produce the failure, try following them yourself, to see if you missed a step.
Summary
The first aim of a bug report is to let the programmer see the failure with their own eyes. If you can't be with them to make it fail in front of them, give them detailed instructions so that they can make it fail for themselves.
In case the first aim doesn't succeed, and the programmer can't see it failing themselves, the second aim of a bug report is to describe what went wrong. Describe everything in detail. State what you saw, and also state what you expected to see. Write down the error messages, especially if they have numbers in.
When your computer does something unexpected, freeze. Do nothing until you're calm, and don't do anything that you think might be dangerous.
By all means try to diagnose the fault yourself if you think you can, but if you do, you should still report the symptoms as well.
Be ready to provide extra information if the programmer needs it. If they didn't need it, they wouldn't be asking for it. They aren't being deliberately awkward. Have version numbers at your fingertips, because they will probably be needed.
Write clearly. Say what you mean, and make sure it can't be misinterpreted.
Above all, be precise. Programmers like precision.
________________________________________________
Disclaimer: I've never actually seen a mongoose or an antelope. My zoology may be inaccurate.
$Id: bugs.html,v 1.16 2001/12/07 09:33:43 simon Exp $
Copyright © 1999 Simon Tatham.
This document is OpenContent (http://www.opencontent.org/)
You may copy and use the text under the terms of the OpenContent Licence (http://www.opencontent.org/opl.shtml).
Please send comments and criticism on this article to anakin@pobox.com.
Generated on September 26, 2002.
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Postnuke politics: a user's view
(News)
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charge, or what was happening in the internals. John Cox and other names were more or less known to me, but just as "developers".
Now it seems that HarryZ is everywhere. Just looks like he changed his last name to Postnuke, and named his children Rogue and Mutant. I mean, previously the Postnuke code was just developed and released, now the released code is visibly a result of political struggle.
Developing opensource has always been an Ego driven (if you remember the PHP-Nuke and Postnuke fork).
Now I don't know how long HarryZ has been around in the project, but I would suppose that all core developers were already talking to John Cox before HarryZ joined. Whereas the title of PM is clearly a hierarchic title, the developers may have been tied to John Cox on a more personal level, so that in addition to maybe being pissed off that they weren't chosen as PM, they were maybe also confronted to the reality of hierarchy in the postnuke project. This is equal to a degradation of their rank and status in the project, they have realized that they are not "eternal fathers of the postnuke wonder of the world" but just devs - not less, not more.
That's why the team is new - the remaining people have less problems accepting the current leadership.
But I can't help thinking that the change of leadership has been ill-managed by John Cox and HarryZ. Or maybe this task was too difficult and just not doable considering the dev's Egos... No one will ever know.
What does it mean for HarryZ? He must show his leadership, affirm it and show that there are teammembers accepting it. There's no other way than reapeatedly posting messages and making decisions.
What does this mean for me as a user?
Before the exodus I thought that Postnuke had about 90% chance to be developed to a 1.0 release, and that the finished product would be widespread, with further development and versions.
Now I must objectively say that the risk increased drastically that Postnuke will not reach these goals, partly also because of the deaths in the team.
The themes question certainly needed to be addressed, and the new possibilities are stunning. But the themes, let's face it, are a short term cosmetical change - the core also needs to be worked on.
Today I am worried that the Postnuke that I love will be left on the road by some other opensource product, because of uncontrollable Egos.
But since we cannot undo what has happened, I appeal to HarryZ and to the former devs to focus on the goal and make Postnuke also my future choice!
Regards,
Manarak
Generated on August 30, 2002.
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Funeral for Greg Allan aka Adam_Baum
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number of PostNuke users and developers who were unable to attend the funeral of the man who was one of the founders of PostNuke.
The funeral service began with a reading from the Bible, followed by prayer and two speaches and a sermon interspersed with choral arrangements. Throughout the funeral service, I was not alone with my inability to hold back the tears. The sanctuary was filled with grieving friends and family. The priest read a part of the message posted by Steve MacGregor as well as a number of comments that had been made on postnuke.com.
Known for his humility, Greg had kept his passion for and efforts toward the development of PostNuke very quiet and was unwilling to let his achievements be know to the majority of his family and friends. His passing and the subsequent revelation to his loved ones brought a measure of surprise to the local community with their introduction to a 13,000+ member community that he had been instrumental in building.
Following the service, I was thanked for attending and told that it meant a great deal to the family and loved ones to have a representative of the PostNuke community there for Greg's funeral. However I had one more mission to complete: Meaford.
Meaford is only about a 20 minute drive, so I decided to go and investigate the places where adam_baum lived, worked, and found inspiration through his family and friends.
I didn't much feel like a tourist on my first visit to Meaford. The welcoming sign, the streets, the buildings somehow had a different meaning than they would have at any other time and under different circumstances. The town has a nice harbor and a beautiful view of the Georgian Bay. It was a friendly and peaceful village, much like Greg who lived there. Passing by a gas station I remembered that Greg used to work at one and often code at work as well. I walked in the gas station and asked if they knew of Greg Allan. They knew him and of his tragic death. They told me that the place he worked was on the other side of town. I proceeded to drive to what looked like the other side of town and found another gas station which may in fact turn out to be the filling station where he worked.
As I left Meaford and headed home I kept thinking of all the things that were said, and I wish that I had met Greg before this happened. I knew him very little, but his impact was awesome. You can view the pictures of Greg's home town here, and read some of the comments that were quoted throughout the service below.
-"An army of a thousand is easy to find, but, ah, how difficult to find a general." (Jonjo)
-"The internet would only be a sticky bunch of wires without the open-minded passion from personalities like Greg Allan." (Tomster)
-"Though only speaking with him through a computerized medium, I know he was one of the "good guys" that the world needs more of." (paradoxic)
-"It is good to have a goal to journey towards, but it is the journey that matters in the end - Ursula LeGuin" (vworld)
-"It's nice to know that Greg was loved in the cyber world as much as he was at home. He spoke highly and often about all of you. The "project" was his passion." (Eva Destruckshun)
-"Greg was one of the true gems that you find in people that seem to never have a bad day, nor seem to ever let things bring them down. His outlook and demeanor is my inspiration. If I could be half of what Greg was, I would be a very good man, father, son, and friend." (John Cox)
Florin Racolta
florinel@gto.ne
Generated on June 21, 2002.
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include_path=''
(News)
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failed. So, I bit the bullet, deleted the tables in the database, deleted all the files, and did a clean install. The error is:
Warning: Failed opening 'language//global.php' for inclusion (include_path='') in /home2/www/deathstarinc/html/includes/pnAPI.php on line 369
Warning: Failed opening 'themes//theme.php' for inclusion (include_path='') in /home2/www/deathstarinc/html/includes/pnAPI.php on line 900
Warning: Failed opening 'modules//index.php' for inclusion (include_path='') in /home2/www/deathstarinc/html/index.php on line 120
Which looks like the php can't read data from the database. Anyone know what's wrong? Any tests I can do? Thanks!
emperor@deathstarinc.co
Generated on March 19, 2002.